For IP owners

Your games. Untapped value.

AI labs already train on gameplay. ZENOS makes sure you get paid for it. We license, capture, and sell the data. You do nothing.

Non-exclusive · 50/50 rev share · capture-ready in 24h. You keep your rights.
Sample · your catalogue
titleshipped game
licencenon-exclusive
statuscapturing
labs licensed3
your share50% net · accruing
Why now

Your games are already training AI. You're just not paid for it.

Two things already turn your games into training data, and none of it pays you.

Scraped from video

Public gameplay is scraped and labelled for training. Lossy, indirect data, and still your IP, taken without payment or permission.

Synthetic data

Labs build bots to play your game at scale and collect the data themselves. No licence, nothing paid back. One lab could generate 100,000 hours, worth $10M+ at market, and owe you nothing.

Licensing through ZENOS turns both into paid, rights-cleared supply you control. And it's what labs actually want: training on unlicensed game IP is a legal exposure they'd rather not ship.

How it works

We do everything.

From licence to payout, ZENOS handles capture, processing, QA, labelling, and lab sales. Onboard a title in a day, on sale the same week, payouts as labs buy. You keep making games.

Day 0

Sign

One non-exclusive licence. You keep your rights.

Week 1

We capture

On your released build. No SDK, no source code, no engineering.

Week 4 to 6

First orders

Labs license the library.

Month 3 to 4

You earn

Net revenue, split 50/50.

Zero effort
0

No SDKs. No dev builds. No source-code access.

Other data buyers ask you to install an SDK, ship a special build, hand over source code, or capture thousands of hours yourself. ZENOS asks for none of it. We capture on your released game.

The usual way

  • Install an SDK
  • Ship a custom build
  • Allocate engineer time
  • Capture hours yourself
  • Weeks to months

With ZENOS

  • Nothing to install
  • Released build
  • No engineering
  • We capture
  • Live in under 24h
The deal

50/50 rev share. Non-exclusive. Know what your data is worth.

We recover direct production costs, then split net revenue evenly. Your data isn't sold once and gone. Produce a minute once, license it to many labs.

Non-exclusive by defaultTransparent quarterly reportingRights retainedYou approve every scope

Illustrative. Your 50% share at mid-band pricing, from bundle sales.

ScaleHours sold / monthYour share / year
Early traction100~$60k
Established demand1,000~$600k
Breakout title10,000~$6M

In a new market, a one-off buyout sets a price before anyone knows what the data is worth. Shared upside means you participate as demand grows.

Your control

Your content. Your terms.

We capture the original released build. No mods, no source code, no assets. Nothing that could rebuild or redistribute your title.

Licensed, never scraped

We only capture games we've licensed. Nothing is taken without a deal. Every frame starts from a signed agreement.

Traceable to the licence

Every frame traces back to its source and rights. Full chain of custody.

You see the usage

Know exactly which labs license your data, and how much they use.

Pull it anytime

Opt out any title at any time. Enforced immediately.

No clones

Labs are contractually barred from training models to recreate your titles.

Private by default

Your involvement stays confidential unless you choose otherwise.

Why a catalogue

Labs buy libraries, not single titles.

Models train on diversity, so most purchases need 30 or more titles across genres, sometimes hundreds. The value isn't in any one game on its own. It's in the catalogue it joins, and in the work that makes that catalogue usable.

Diversity is the requirement. Labs buy breadth: dozens to hundreds of titles spanning genres, mechanics, and worlds. Any one game is a single slice of what a training run needs.

It only works normalised. That breadth only works once every title is normalised and labelled to one standard, so different games train together. That's real work, and we handle it across the whole library.

Your game earns as part of a set labs can actually train on.

What's your catalogue worth?

Free evaluation. No cost, no commitment, no work. We benchmark your titles and tell you what labs would pay.

Not licensing yet? At least reserve your rights. The IP toolkit is free, no strings.

Build on real worlds.

Building frontier AI?Talk to us →
Have a catalogue?List your game →