ZENOS turns licensed video games into rights-cleared, structured training data for AI. Frame-perfect game state, not scraped video.
Rights-cleared, frame-perfect, engine-normalised game data. The most granular in the market.
Explore the data For IP ownersNew recurring revenue from games you've already shipped. Non-exclusive, 50/50 net, capture-ready in 24h.
Monetise your IPWe've spent five years building real-time game data technology with some of the biggest games in the world. We come from this industry, and we build for it.
We contribute to the open-source community and build open formats. If there's upside it should be shared, not harvested. github.com/ZenosInteractive →
ZENOS also builds the real-time 3D layer for interactive media. See what we've built at zenosinteractive.com.
No state, no labels. What's publicly available.
Lossy and indirect. What scraping and labelling give you.
Direct from the running game. The (state, action, next-state) triplet, rights-cleared.
+ all Tier 1 & 2 dataYour games are already Tier 1: scraped, unpaid, uncontrolled.
Licensing moves them to Tier 3: paid, rights-cleared, and yours to pull anytime.
PRISM reads the running game directly. Output is structured and frame-aligned, captured at user-defined rates up to 4K and 120 Hz⚑, so you only take what your model needs.
Live sample: a real capture session, frame-synced to its own VTX state. Nothing inferred, nothing staged.
Visual ground truth straight from the engine. Pixels and the render buffers behind them.
What the human did, synchronised with the state stream. The action half of any imitation-learning pair.
Everything the game is doing, frame by frame. The structured world behind the screen, not reconstructed from pixels.
Added labels generated after capture. Semantic, inferred, and consistent across every supported title.
+ added after capture20+ categories per clip: environment, setting, weather, time-of-day, lighting, vehicles, people, activities, interactions, camera, shot type, occlusion, materials, on-screen text, audio, music, language. Filter across any combination.
We never mod your game. We capture the original, released build. No mods, no source code, no assets. Nothing that could rebuild or redistribute your title.
The more we extract from a title, the more it is worth to labs, and the more it earns you.
Any genre, captured to spec. Supply that doesn't run out.
A one-off buyout caps your upside. Revenue share keeps paying for as long as the data sells.
Rights, suitability, lab demand.
On the released game. No SDK.
Structured, normalised, enriched, QA'd.
Rights-cleared, non-exclusive.
Costs recovered, then 50/50.
We only capture games we've licensed. Nothing is taken without a deal — every frame starts from a signed agreement.
Every frame traces back to its source and rights. Full chain of custody.
Know exactly which labs license your data, and how much they use.
Opt out any title at any time. Enforced immediately.
Labs are contractually barred from training models to recreate your titles.
Your involvement stays confidential unless you choose otherwise.