ZENOS Data is the AI-data business of ZENOS, a real-time game data technology company. We have spent years building capture and interoperability technology for interactive worlds. Now we apply it to the most important emerging data category in AI: rights-cleared game data for frontier AI.
We come from real-time game technology, not data resale. The same capture stack behind this catalogue runs live productions for some of the biggest titles in games.
Co-founders working together since 2019. Built real-time game-state capture before world models had a name.
Leadership from across games, platforms, and broadcast.
ZENOS builds the real-time 3D layer for interactive media and esports productions on the world's biggest titles. See it: zenosinteractive.com/esports
Every session is captured under a direct licence with the IP owner. Nothing scraped, nothing taken.
We open-source our data layer: VTX, the state format this catalogue ships in, is Apache-2.0 with a public spec and tooling.
Half of net revenue goes to the people who made the games. The market only works if the supply side wins too.
AI that takes creative work without asking and pays nothing back deserves the backlash. Game worlds are already being scraped and bot-farmed for training, unpaid. We exist so that when AI learns from games, the people who made them said yes first, stay in control, and get paid for as long as it earns.
Every title is licensed under a signed agreement. Nothing enters the catalogue without its creator's yes.
Half of net revenue goes back to the studio, recurring, for as long as their data sells.
Scope approval, opt-out at any time, and labs contractually barred from cloning titles.
This data trains world models, robotics, and embodied AI: machines that understand space, motion, and cause and effect. Not game clones.
We will not convince everyone AI is good. We can make sure the people who make the worlds it learns from are asked, paid, and protected.