ZENOS turns licensed video games into rights-cleared, structured training data for AI. Frame-perfect game state, not scraped video.
Rights-cleared, frame-perfect, engine-normalised game data. The most granular in the market.
Explore the data For IP ownersNew recurring revenue from games you've already shipped. Non-exclusive, 50/50 net, capture-ready in 24h.
Monetise your IPWe've spent five years building real-time game data technology with some of the biggest games in the world. We come from this industry, and we build for it.
VTX, our data format, is open source under Apache-2.0, with a public spec and tooling. github.com/ZenosInteractive →
ZENOS also builds the real-time 3D layer for interactive media. See what we've built at zenosinteractive.com.
Public gameplay taken wholesale, scraped without a licence. Every frame is copyrighted work without player consent.
Replay files, community clips, AI agents. The player consented but the IP owner never did. As rights-reservation law converges, every hour trained on becomes exposure.
IP owner and player both consented, captured frame-perfect from the running game. Every session carries its licence ID: a full audit trail, per delivery.
+ frame-perfect ground truthWith a licensed market live at published rates, and rights holders enforcing, unlicensed gameplay data stops being a grey area and becomes priced exposure.
PRISM, our capture tooling three years in the making, reads the running game directly. Output is structured and frame-aligned, captured at user-defined rates up to 4K and 60 Hz, so you only take what your model needs.
Live sample: a real capture session, frame-synced to its own VTX state. Nothing inferred, nothing staged.
Visual ground truth straight from the engine. Pixels and the render buffers behind them.
What the human did, synchronised with the state stream. The action half of any imitation-learning pair.
Everything the game is doing, frame by frame. The structured world behind the screen, not reconstructed from pixels.
Added labels generated after capture. Semantic, inferred, and consistent across every supported title.
+ added after captureRights, suitability, lab demand.
On the released game. No SDK.
Structured, normalised, enriched, QA'd.
Rights clear per order, non-exclusive.
Costs recovered, then 50/50.
1 hour of real capture on select titles, free in the lab portal. Evaluate the format before you talk to anyone.
20-hour pre-approved samples on select titles. Pull immediately, no sign-off loop.
Licensed per order: each grant clears rights with the IP holder on a 72-hour opt-out structure.
Any genre, captured to spec. Supply that doesn't run out.
A one-off buyout caps your upside. Revenue share keeps paying for as long as the data sells.