The data foundry for frontier AI

Train on worlds, not just pixels.

ZENOS turns licensed video games into rights-cleared, structured training data for AI. Frame-perfect game state, not scraped video.

STATE ACTION NEXT‑STATE // the learning triplet, captured frame-perfect
Built by ZENOS · Real-time game data technology since 2020.
Why ZENOS

Built by game-data veterans.

5+Years building real-time game-data tech

We've spent five years building real-time game data technology with some of the biggest games in the world. We come from this industry, and we build for it.

Open by default

VTX, our data format, is open source under Apache-2.0, with a public spec and tooling. github.com/ZenosInteractive →

Built by ZENOS

ZENOS also builds the real-time 3D layer for interactive media. See what we've built at zenosinteractive.com.

Historically trusted by brands such as
Riot Games Valve Meta Nvidia BLAST FIFA
Why it's different

Scraped was never clean. Grey data is no longer safe.

Tier 1 · Scraped

No consent

Public gameplay taken wholesale, scraped without a licence. Every frame is copyrighted work without player consent.

Tier 2 · Grey data

The player consented
the IP did not

Replay files, community clips, AI agents. The player consented but the IP owner never did. As rights-reservation law converges, every hour trained on becomes exposure.

Tier 3 · ZENOS licensed

Cleared at the source

IP owner and player both consented, captured frame-perfect from the running game. Every session carries its licence ID: a full audit trail, per delivery.

+ frame-perfect ground truth

With a licensed market live at published rates, and rights holders enforcing, unlicensed gameplay data stops being a grey area and becomes priced exposure.

The data

From gameplay to ground truth.

PRISM, our capture tooling three years in the making, reads the running game directly. Output is structured and frame-aligned, captured at user-defined rates up to 4K and 60 Hz, so you only take what your model needs.

Live sample: a real capture session, frame-synced to its own VTX state. Nothing inferred, nothing staged.

Render

Rendering

Visual ground truth straight from the engine. Pixels and the render buffers behind them.

VideoDepthSegmentationSurface normalsMotion vectorsUI mask
Input

Player Inputs

What the human did, synchronised with the state stream. The action half of any imitation-learning pair.

MouseKeyboardControllerAction labelsSemantic keybindingsPlayer viewport
State

World State

Everything the game is doing, frame by frame. The structured world behind the screen, not reconstructed from pixels.

EntitiesTransformsPhysicsCollisionsHealth & statusEventsObjectivesRewardsCamera
Enrich

Data Enrichment

Added labels generated after capture. Semantic, inferred, and consistent across every supported title.

Scene captionsEvent annotationsIntent & trajectoryNamed actionsInferred inputs
+ added after capture
How it works

Licensed games in. Lab-ready data out.

01

Evaluate

Rights, suitability, lab demand.

02

Capture

On the released game. No SDK.

03

Package

Structured, normalised, enriched, QA'd.

04

Labs order

Rights clear per order, non-exclusive.

05

Share

Costs recovered, then 50/50.

Access 01 · Free sample1 hr

1 hour of real capture on select titles, free in the lab portal. Evaluate the format before you talk to anyone.

Access 02 · Instant20 hr

20-hour pre-approved samples on select titles. Pull immediately, no sign-off loop.

Access 03 · Full catalogue

Licensed per order: each grant clears rights with the IP holder on a 72-hour opt-out structure.

What each side gets

Ground-truth data for labs. Recurring revenue for IP owners.

For AI labs

Nothing inferred. Everything captured.

  • Frame-perfect ground truth: state, action, next state
  • Engine-normalised across every title, one coordinate system
  • Render buffers you can't scrape: depth, normals, masks
  • Rights-cleared and auditable, source to frame

Any genre, captured to spec. Supply that doesn't run out.

For IP owners

Shared upside. No lock-in.

  • 50/50 net revenue share
  • Non-exclusive. Keep your rights and your options.
  • Zero effort. We capture, process, and sell.
  • Capture-ready in 24h

A one-off buyout caps your upside. Revenue share keeps paying for as long as the data sells.